News
ACTIVISION TAPS DEMONWARE’S STATE
ENGINE MULTI-PLAYER TECHNOLOGY FOR CALL OF DUTY 2: BIG RED ONE CONSOLE GAME
Santa Monica, CA – Sept. 30, 2005 – Activision, Inc.’s highly-anticipated
console game Call of Duty®2: Big Red One will utilize DemonWare’s State Engine
middleware to deliver seamless, state-of-the art, 16-player, cross-platform,
multiplayer online gaming to players worldwide. Developed by Treyarch/Gray
Matter LLC, Call of Duty 2: Big Red One will deploy this fall for the
PlayStation®2 computer entertainment system, Xbox® video game system from
Microsoft and Nintendo GameCube™ and carries a “T” (for “Teen”) rating by the
ESRB.
“By utilizing DemonWare’s middleware, the development team is able to focus on
creating great gameplay experiences while knowing that the technical aspects of
the multiplayer component are managed,” said Chuck Huebner, Head of Activision’s
Worldwide Studios. “When Call of Duty 2: Big Red One ships this Fall, 16
players will be able to engage in explosive Local Area Network (LAN) and
Internet multi-player action on their Xbox or PlayStation 2 gaming systems,
quickly and seamlessly.”
DemonWare’s State Engine is a high-performance programming framework that
eliminates the need to re-invent netcode for multi-player games, saving time and
resources that can be focused on game development.
Xbox is a registered trademark of Microsoft
Corporation in the United States and/or other countries.
Call of Duty 2: Big Red One (GC)
Call of Duty 2: Big Red One (PS2)
Call of Duty 2: Big Red One (XB)

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