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Pryzm Chapter One - The Dark Unicorn
Interview
by The Badger
" She would rather light candles than
curse the darkness, and her glow has warmed the world. " - Adlai Stevenson
(1900 - 1965)
Such a quote is almost a perfect summation of
Pryzm - the heroine of TDK-Mediactive's upcoming action adventure title for
the PS2, Pryzm Chapter One: The Dark Unicorn. A malevolent force has
overcome the good hearted unicorn Pryzm's world - a world she shares with
elves, trolls, gnomes, and nymphs. Not only has this evil force brought
darkness and strife to the lands - it has also twisted and corrupted the
inhabitants into malignant shades of their former selves. The survivors of
the onslaught flock to Pryzm's land, both with hope and suspicion, for her
land seems unaffected by this plague. So, seemingly alone as a light against
the overwhelming darkness, Pryzm takes it upon herself to venture to the
heart of the evil - with a distrustful troll-mage, Karrock, as her only
companion.
It's light vs. darkness on a grandiose scale.
It has been some time since I have seen such an ambitious endeavor to bring
to any form of media, let alone gaming, such a stark and vivid contrast to
the eternal battle between the forces of benevolence and those of darkness.
Even as the first details were released, I was fascinated enough to seek out
more information on Pryzm - the endearing and powerful image of a unicorn as
heroine in a setting so dire and dark that one can't help but look twice.
It's a purity in fantasy rarely seen in many modern tales - a veritable
"road not taken" which I had to know more about.
The development team behind Pryzm was kind
enough to participate in an interview on their upcoming creation, and
fantasy fans would do well to see what wonders they have in the works!
1. Tell us a little more about our hero,
Pryzm and what happens to her world that leads her to start her journey.
Pryzm is born into a world ravaged by a hideous plague; a plague that many
of the refugees whisper is the fault of her people. She grows up in the
Unicorn Valley; a haven from the plague, but it is no haven from the great
hope of some and hatred of others. Her rare wings and even rarer markings
set her apart as the "chosen one," the one to redeem the land and their
peoples from the plague. This is a huge burden for her to bear. She develops
a tough and sassy attitude to deal with the great pressure placed upon her,
but despite it all, she manages to retain a compassionate heart. And yet
behind this confident veneer is self-doubt. Is she really the "chosen one?"
Will she really be able to heal the lands and their people? Or are the
whisperings of the refugees right? Is she really doomed to become a dark
unicorn?
2. Pryzm and Karrock are mentioned to be a reluctant alliance. In many
fantasy realms, dwarves inherently don't care for horses - is this the same
sort of instinctual distrust which causes there to be tension in our two
heroes' partnership?
Of all the refugee races in the Unicorn Valley, the trolls are the most
suspicious that the unicorns are behind the plague. Karrock, the chief mage
of the trolls, manages to convince the Unicorn Council to have him accompany
Pryzm on her quest. His intent is to not only lend his aid, but also to keep
on eye on her. After all, there's no telling what evil she could do when
left to her own devices. This distrust immediately sparks a very contentious
relationship between these two allies. But if Beauty can fall in love with
the Beast, perhaps a troll and a unicorn can become friends.
3. What audience has your team most focused on targeting? For instance,
what genre will the title be, and what age group do you think will most
enjoy this title?
The folks who will most enjoy the game are teenagers and adults. That said,
experienced younger gamers may be able to keep up with the game play, but
will probably not be able to follow all the nuances of the story and
character development. This is a Heroic Fantasy genre game with a heavy
Gothic influence. After all, the light can only be as bright as the darkness
is pitch black.
4. What kinds of attacks and items will
Pryzm and Karrock be able to use to help defeat their foes? Will any of
these attacks/defenses become more powerful as the game progresses, or will
it be a matter of best utilizing the abilities you have?
It's all about the magic. At its core, the combat system is simple, but the
numerous of parameters that affect the spells create a wide variety of
magic. Who's cast the magic, Pryzm or Karrock? Are they in the land of the
elves, trolls, gnomes, or nymphs? Are they on the ground or in the air? As
you go deeper into the various plagued lands, the enemies become
progressively more difficult to defeat, however, Pryzm's and Karrock's magic
remains a constant. Players will have to rely on improving their skills and
out thinking their enemies in order to win the game.
5. What kind of foes can the player expect to encounter? Will there be
boss fights marking each stage of the game up until the final battle with
the Dark Unicorn?
The player is up against a menagerie of mutated elves, trolls, gnomes, and
nymphs. The various elves are wrath like. The trolls have a zombie
influence. The gnomes are little demons. And the nymphs are vampire like, as
they are both attractive and repulsive at the same time. Each land has a
couple of very unique bosses, all of whom you will need to defeat before you
face off with the Dark Unicorn. Everyone has a shadow. It is the fortunate
ones who have the eyes to see and the will to heal their own shadows.
6. Will there be many hidden bonuses or secret levels/items scattered
throughout the 5 realms of Pryzm's world?
I won't tell - after all, a secret's a secret.
7. Can players expect a number of puzzles and side quests as they clear
each level of the darkness that plagues the world?
Well, from Karrock's point of view there ARE a lot of *#!@& side quests, but
through Pryzm's eyes it is all one quest.
8. Pryzm provides a stark contrast between the forces of good and evil,
combining the bright image of a good-hearted unicorn vs the evil which has
warped and corrupted Pryzm's world. This is refreshing in a world which so
often now opts to blur the distinctions, and shunning the virtually
archetypal battle in your game. Was there anything in particular that
inspired to you to tell this story, perhaps a need to give a gaming audience
such a theme, or maybe an epic legend of your own memory/collection?
As a writer, I often paint from the palette of my own experiences. The
doomed journey of the Dark Unicorn, which is the backdrop for the game, is a
path that I once began to tread myself, but thankfully never completed. As
the saying goes, "There, but for the grace of God, go I."
9. What are you enjoying most about working on Pryzm with the PS2 system?
What kinds of things have really given you a sense of satisfaction as your
work on the game progresses?
The PS2 gives us the freedom to create a much more vivid and engaging
experiences for the player. J.R.R. Tolkien viewed himself as a sub-creator
when fashioning his world of Middle Earth. It is that same kind of joy that
we experience as we see the various fantastical creatures and environments
come to life.
10. Is there anything else you'd like to tell our users about Pryzm that
you're really happy with, or anything in particular you would like them to
keep in their minds while they wait for the game's release?
Good things are worth waiting for, and Pryzm is well worth the wait.
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If I was not convinced before that Pryzm
appeared to be a true "star in the darkness," the answers to my questions
about this upcoming title did nothing less than restore my faith that there
are indeed game-makers out there who have a passion for the art of creating
game worlds that extend beyond mere level design. Such stories and
adventures are not, and should never be, reserved for mere childhood - and
this will be apparent with the deeper themes and characterizations being
developed for the title. Not only is the Pryzm team dedicated to taking full
advantage of the PS2 system to create a truly original fantasy realm for the
eyes, but they are also committed to bringing gamers a world that is truly
original in its concept and its ideals. |