News
June 19, 2006
Traveller's Tales Releases New Developer Diary for Super Monkey Ball Adventure
Traveller's Tales, the developer of the brand new story-driven Super Monkey Ball Adventure game, has released Developer Diary # 5 tracking the production of the game. Super Monkey Ball Adventure is slated for a June release on the PS2, PSP and Gamecube.
Super Monkey Ball Adventure is the first genuinely narrative driven Super Monkey Ball title that offers an adventure game style as well as the classic puzzle based games. On Jungle Island, our hero, Aiai, meets Princess Deedee of Monkitropolis and Prince Abeabe of Kongri-la, star-crossed lovers whose marriage is hampered by a feud that exists between their respective kingdoms. The Monkey Ball world could be torn apart unless Aiai can reconcile the feuding Monkey Kingdoms by traveling to all five Monkey realms, helping people and defeating the evil Naysayers in an effort to spread joy and remove prejudice and fear.

Click here to see all-new Super Monkey Ball Adventure screenshots.
SMBA Dev Diary #5
Retrospective - The Super Monkey Ball Adventure of the developers Prototype
As with all games the prototyping period is probably the most important aspect of a game. If you can't get this right then the rest of the project is going to be problematic. At the time the most important thing to prove was the understanding of the art style and how that was portrayed in to the game. We had six weeks in which to get this up and running with a further six weeks to refine what we delivered. So three months in which get an idea of what the final game would look like and play like.
Gameplay
We have a character in a ball. Whilst the style of the gameplay was dictated
by the minigame mechanics the actual transition of how the player got to
different areas of the game and how to make that fun became challenging. We
ended up pretty much relying on the gameplay from previous Monkey Ball games
inasmuch that careful control was required.
However, once the player is within each of the tasks the gameplay is fun and challenging. It has that frustrating feel that one gets when playing a game that leaves you feeling that you will not be beaten by the game and once the task has been completed there is an immense feeling of satisfaction. Overall the tasks could have been made slightly easier but we also feel that the difficulty curve of the game is very similar to that of previous releases and hopefully pleases the fans as much as those who pick up the game for the first time.
Art Style
Generally we are very happy with this and think that the game's visuals are
extremely strong. The use of the design sheets was a great idea and allowed
everyone to get a grip on what the feeling for each world was going to be. One
challenge we had was that the stages felt a little bolted on and we strived to
create the complex environments that existed in previous version of the game.
Transferring the style over to each of the puzzle stages was a simple idea that
paid great dividends.
Music and Sound Effects
We outsourced this through 2db and Octagon Music for the music and sound
effects respectively. It took a while for the guys to get a feel for the game
and what we wanted but they soon enough seemed to have it nailed. Working
closely with one of our own internal developers we have managed to get the feel
of the worlds in to music and the spot effects. Again, we're very happy with
result and the hard work that all involved put in - thanks very much guys!
Technology
This is probably the most controversial aspect of the game. Most of the
technology was an upgrade of our previous game taking on the comments and
challenges that were encountered in that project's retrospective. We also had
the opportunity of using the technology from our head office in Knutsford. We
decided to upgrade the technology as we were comfortable with it.
Conclusion
In spite of all the challenges we've had on this game we still managed to
get Super Monkey Ball Adventure delivered to a good quality and not far off
schedule. Overall the feel of the game from both a gameplay point of view and
graphically is what we set out to achieve.
The Future?
We think that SEGA's gamble on expanding the universe of Super Monkey Ball
is a brave one we all wish Aiai and his pals the very best for the future and
thank you for taking the time to read these articles. Hopefully you will have
had some small insight in to how we developed the game, the pitfalls we
encountered and the successes we had.
Super Monkey Ball Adventure (GC)
Super Monkey Ball Adventure (PS2)
Super Monkey Ball Adventure (PSP)

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