News
SEGA CHOOSES RENDERWARE FOR THE CREATION OF SONIC HEROES
RenderWare Used By
SEGA's SONICTEAM in creation of "Sonic HeroesTM"
for PlayStation®2, XboxTM
and Nintendo GameCubeTM
May 27th, 2003 - Criterion Software®,
the world's leading provider of game development solutions, announces that its
de facto game development technology, RenderWare®,
will be used by SEGA®'s
SONICTEAM, Ltd. development studio in the creation of "Sonic HeroesTM"
for the PlayStation®2,
XboxTM and Nintendo
GameCubeTM.
Already previewed at E3, "Sonic Heroes" demonstrates the real power and strength
of RenderWare, and its ability to support the timely delivery of highly creative
games on any platform. RenderWare has been supporting the SEGA Sonic team
throughout the development process of Sonic HeroesTM
helping them deliver the awesome new graphics and gameplay the world expects
from SEGA.
Yuji Naka, President & CEO of the Sonic Team comments, "We decided to license
RenderWare because the solution provided us with not only the technology, but
also the best methodologies for efficient multi-platform development, enabling
our team to focus on what really makes Sonic stand out. Criterion's extensive
knowledge and experience of multiplatform development has enabled them to
provide unrivalled support throughout the course of the development process. We
hope our customers will enjoy the thrilling experience of our latest and
greatest Sonic."
David Lau-Kee adds, "We are honored to be an integral part of what is a hugely
significant move for the Sonic brand at this time. Its enormous success to date
is testament to the huge talent within the SEGA Sonic team and we are fully
committed to supporting them to maximize the huge opportunities on all available
platforms."

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