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TOM CLANCY’S RAINBOW SIX LOCKDOWN
The Multiplayer Experience
February 24, 2005 – The Rainbow Six franchise is widely known as THE multiplayer experience in the online gaming realm. So it’s no wonder that Rainbow Six Lockdown™ promises to deliver that same multiplayer punch with it’s new, innovative multiplayer features. Two new modes include Persistent Elite Creation (P.E.C.) for the Xbox ® and Rivalry Mode for the PlayStation®2.
In Rivalry Mode for the PlayStation 2, Team Rainbow battles it out against the Mercenary team in pulse-pounding head-to-head competition. The team to complete the most objectives before time runs out wins the match. Objectives include rescuing or capturing hostages, disarming or detonating bombs, hacking into computers or securing them to protect valuable information. Players will use the multiplayer weapons and equipment in Rivalry Mode to add additional layers of strategy. Available for up to16 players through a Local Area Network or online at ubi.com, Rivalry Mode guarantees players intense, close-quarter combat and action-packed gameplay.
In Persistent Elite Creation Mode (P.E.C.) for Xbox Live™, players will become deeply immersed in the Rainbow Six Lockdown multiplayer experience. As found in Massive Multiplayer Online games, P.E.C. allows players to create and shape their own persistent characters. Each character is unique with definite strengths and weaknesses. With four different classes to choose from, skills are level based so the higher the level of the character, the more skills that player will gain access to, which are all combat related. The four classes are:
Commando:
The
Commando is the assault class of the game. It is the only class with access to
heavy weapons and heavy armor. The commando is designed to take down the enemy
by pure, brute force. If he has a motto, it’s “Peace through superior
firepower.” The Commando also has access to the ballistic shield, which protects
him from direct incoming fire and is the only class with access to the OICW
assault rifle.
Combat Medic:
The
Combat medic is either the healer or the silent killer, depending on the
player’s preference. The medic can help his team by healing them, giving them
adrenaline boosts or setting up field clinics at specific points of the map. He
can also take the enemy head-on using his gun or nerve gas, which is unique to
this class. The nerve gas is a versatile weapon that can either be used for
directly killing enemies caught in the gas cloud, or as a temporary block to
passages and/or rooms. Nerve gas is more powerful than teargas -- not even
gasmasks offer full protection from its hazardous effects.
Spec Op:
The
Spec Op is the stealth class of the game. He relies more on speed and accuracy
versus power. A Spec Op’s motto would be “Move like a butterfly, sting like a
bee,” or “One shot, one kill.” The Spec Op is the only class that can utilize
the knife and the sniper rifle. Tools like the PDA allow the character to hack
surveillance cameras to see what is going on in remote areas. The Spec Op also
has advanced heat sensors that enhances thermal vision, making it easier to spot
enemies. Other tools, like the sensory jammer, help to keep the Spec Op hidden
from prying enemy eyes.
Engineer:
The
Engineer is the support class. He can help the team by opening remote doors,
delay the enemy by placing explosives, or he can cover them using his deployable
gun turret. The turret can only be deployed at specific points of the map. He
can also place traps, quickly defuse explosives or place firewalls on computers
and machines to slow down enemy progress. The engineer can also affect the
layout of the map by operating certain doors or machines using the electronic
key card to block paths and open new routes for the team.
Tom Clancy’s Rainbow Six Lockdown ships March 2005 and is being developed for the PlayStation®2 at Red Storm Entertainment, and for the Microsoft Xbox® at Ubisoft’s Montreal studio.
Tom Clancy's Rainbow Six: Lockdown (PS2)
Tom Clancy's Rainbow Six: Lockdown (XB)

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