Publisher: Capcom Entertainment
Developer: Capcom Entertainment
# of Players: 1-3
Category: Classics/Puzzles
Release Dates
N Amer - 09/27/2005
- Also available on:
- XB
Capcom Classics Collection Review
Capcom could be credited as the inventor of the third-person shooter. Most of you probably don't remember how many shooters they made in the 80s. Each one searched for that magical place of perfection, creating some of the most memorable 2D experiences we'll ever have. Nearly two decades later they (and the other games included in this compilation) belong to an exclusive group: the group of retro games that are as good as we remember.
Street
Fighter II, Street Fighter II: Champion Edition, and Street Fighter II: Hyper
Fighting
One good game
deserves an upgrade. Or two or three of them! Street Fighter II is the game
fighting fans recall as being one of their favorite games, but what we really
mean is one of the variations. My personal favorite is the SNES edition, but
Hyper Fighting isn't much different. Champion Edition is the same game plus
four new playable characters; Hyper Fighting adds turbo speed and balances out
the feel of the gameplay. Balance is a touchy thing, but Hyper Fighting proved
that the smallest tweaks can have the biggest impact.
1942,
1943, and 1943 Kai
I'll never forget
1943. It was the first shooter I got for the NES, and the first shooter I
remember playing in arcades. Its exhausting battles and extreme difficulty
made it one of those games that I wanted to play as much as I wanted to avoid.
Big ships, giant war plans that covered a third of the screen, enemy assaults
everywhere and only a handful of power-ups to get you through. The game
expected a lot from the player, and to this day 1943 is still the best shooter
of the 8-bit era. Its predecessor, 1942, is memorable but doesn't have the
same bite as the sequel. 1943 Kai was a bit of a rehash, having similar
worlds, locations and challenges as the first two games. It's worth a
play-through, but can't compare to the games that led up to it.

Ghosts
'N' Goblins, Ghouls 'N' Ghosts, and Super Ghouls 'N' Ghosts
Capcom's first
foray into creepy gaming, Ghosts 'N' Goblins is a classic side-scrolling
action/adventure. Jumping is not a permitted form of attack. The ghouls that
Sir Arthur faces are far too dangerous to kill them that way. Swords, axes,
lances, and other medieval weapons are your only form of defense. Armor
shields Sir Arthur's skin for just one attack. Even gold armor will be lost
after being hit. Pitfalls are frequent, booby-traps are everywhere, and just
when you think you've reached the end you die and have to start over! Ghosts
'N' Goblins was an exercise in frustration, and its sequels built on that
frustration until only the most relentless players could walk away a winner.
In most cases if you had the “Super” edition of a game it was unnecessary to have the original, but Ghouls 'N' Ghosts and Super Ghouls 'N' Ghosts have some interesting differences. Most notably the original version has four-way attacks (up, down, left and right) while Super Ghouls ‘N’ Ghosts does not. There are also significant differences in the level design and layout.
Commando
and Bionic Commando
Two clever games
in different genres that were intended to be a part of the same series.
Commando is a top-down shooter; Bionic Commando is a side-scrolling adventure
that dabbles in old games like Pitfall. In Commando the action is nearly
non-stop. Gun ammo is unlimited. Snatch grenades to give yourself and your
enemies an extra blast of fun. Bionic Commando, on the other hand, has a bit
more strategy involved. Ammo is unlimited, but your primary tool is a
grappling hook that lets you climb up and swing across practically any object.
The combat is a little like Metal Slug, except that in Metal Slug you have
endless streams of enemies and no grappling hook. Bionic Commando's enemies
are relentless but not endless. You do get a breather, just not very often.
Challenging and addictive, both Commandos have clearly stood the test of time.
Final
Fight
Final Fight is
the reason we have repetitive beat-'em-up action games. I never considered the
title to be very innovative, but back in the day there were only a few games
that matched its level of addictiveness, some of which were arcade exclusives.
(Remember the four-screen X-Men game? It never came home.)
The gameplay goes like this: pick a character and press the attack button (square or circle in this version). That's as far as the game goes. Most attacks are automatic. Combos occur with repeated hits, and special attacks can be performed with just two buttons.
It might be because of nostalgic value, but despite its simplicity and repetitiveness Final Fight is still more fun than most new beat-'em-ups on the market. The weapon feature is still the best part. Any highlighted object can be picked up and swung or thrown at your opponent. Small weapons like knives are thrown; bigger objects like pipes are swung and can be used to eliminate multiple enemies.
Mercs
One of the best
third-person shooters of the 2D era, Mercs is a classic game with more weapons
and enemies to kill than any before it. It was one of the first to take
advantage of the power of a flame-thrower, and has several other special
weapons that include different guns and bombs.
Pirate
Ship Higemaru
I could be having
a memory lapse right now, but I don't ever remember seeing Pirate Ship
Higemaru. Nonetheless it's a fairly decent action/strategy game where the goal
is to grab barrels and toss them at your opponents. The view is top down, and
the controls are slow and reminiscent of Bomberman.
Section Z
and Forgotten Worlds
These games are
technically unrelated but have similar mechanics. Section Z is a
side-scrolling space shooter that could almost be compared to R-Type. Levels
scroll vertically and horizontally, kicking things up a notch when the game
thinks you're getting too good. Forgotten Worlds takes the concept of sending
a man into space to the next level by giving you eight degrees of control with
the right analog stick. The square and circle buttons may also be used to
alter your weapon's direction, but I doubt anyone will use them once they've
tried the analog stick combo. Forgotten Worlds could've been just another
memorable port, but with this control scheme the Capcom Classics Collection
version is the best yet.
Exed Exes
Chances are if
you haven't played Exed Exes before you've played games like it. Apparently
inspired by Capcom's other shooters, Exed Exes lets you control a ship through
a strange and semi-futuristic world. Movement is not restricted to the bottom
of the screen, which means there are a ton of enemies coming that will make
you move out of the way.
Gun.Smoke
I'm not sure why
the dot is in the name (copyright laws?). Unlike today's games where the dot
is used as a reference to the dot-com era, Gun.Smoke is a great western
shooter. The top-down view and up-scrolling gameplay work well as you struggle
to shoot enemies from multiple angles. They could be standing on the streets,
or sneaking a shot through the window of a two-story building.
Legendary
Wings
Another
1942-style shooter, Legendary Wings is a shooter where you control a strange
man with wings. The story is ridiculous (you must destroy an evil computer
that fell from space), and due to its slow gameplay, this is the only game in
the collection that I can't be certain I'll play again.
In addition to the aforementioned titles, Capcom Classics Collection includes Son Son, Trojan, and Vulgus. Whether you've played one of these games or have experienced them all, this is the best collection available. I hope the PSP version has all of these games because it'd be worth the money just to have a version I can take wherever I go. I have loved so many of these games for years and owned only a couple of them. Now they're finally in my collection in one convenient, inexpensive PS2 disc.
|
Review Scoring Details for Capcom Classics Collection |
Gameplay: 8.5
I've died and
gone back to the 80s. Capcom Classics Collection is the best collection you
will ever find. It's not that there aren't games that are as good as Ghouls
'N' Ghosts and 1943. But where else can you find a collection where almost
every game is worth playing? Saying that these are addictive is an
understatement. I have mixed feelings about the amount of continues given (it
makes some of the games way too easy), but that's how the arcade versions were
if you had a pocket full of quarters. I can't complain about that. All I can
do is love this collection of classics.
Graphics: 8.0
A perfect,
glitch-free conversion of each game.
Sound: 8.0
There is at least
one song from one of these games that you will remember. Whether it's 1943's
memorable soundtrack, Street Fighter II's unforgettable theme, or the eerie
music of Ghouls 'N' Ghosts - the sounds alone bring back memories of gaming's
past.
Difficulty: Easy/Medium/Hard
A range of
challenges for a range of games. There's something for everyone in this
collection.
Concept: 8.5
Technically this
was a no-brainer: take the greatest games you've made and release them on one
disc. I'm giving 'em an 8.5 because they actually did it.
Multiplayer: 8.0
It would've been
cool if Capcom had re-tooled the games so that all of them had co-op features.
The games that do (including but not limited to Mercs, 1943, and Forgotten
Worlds) are even more fun with a friend than they are solo. Street Fighter II
– how could you want to play that game by yourself? The true fun is kicking
the butt of a friend.
Overall: 8.5
You can't expect
an old game to score as high as its next-gen sequel. Sequels have
technological advantages and the benefit of learning from past mistakes. That
said, it should make the developers of these games feel proud to know that
nearly two decades later their titles are better than most of the new stuff
being released. How many 8.5s do we get each year? A few dozen at best (if
we're lucky). All the "new" games are just going to have to deal with the fact
that one of those 8.5 games is Capcom Classics Collection.
Capcom Classics Collection Comments (0)
GameZone Review Detail
| Gameplay | 8.5 |
| Graphics | 8 |
| Sound | 8 |
| Difficulty | Easy/Hard |
| Concept | 8.5 |
| Multiplayer | 8 |
| Overall | 8.5 |
8.5
GZ Rating
With games like 1943, Street Fighter II, and Ghouls ‘N’ Ghosts, Capcom Classics Collection was destined to be the best in its class from the day it was announced
Reviewer: Louis Bedigian
Review Date: 10/17/2005
7.8
ESRB Rating
Violence
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