DICE: DNA Integrated Cybernetic Enterprises Review
DICE: DNA Integrated Cybernetic Enterprises is a conceptually good, well-executed title. Saying that will raise a few eyebrows, but what the heck. It had to be said. Gamers had to know that the base of this game doesn't suck. If I could take the gameplay and put it in another scenario, or add more scenarios, or— If I could do something, I'm sure I could bring out the best of this game.
The score you see over there, that below-average rating that makes spines shiver, was caused by the storm this great game created. Everything you see, everything you experience – every battle, every race and every attack -- will repeat itself in under 60 seconds. You can't win a race without there being another one just like it. You can't win a fight without having 10 battles more that mirror its essence. Essence should never be mirrored, it sucks the goodness right out.
DICE is not a game of mobile suits but a game of robotic vehicles. Dinosaur vehicles to be exact, and they're called Dinobreakers. Each dino has two forms: his Jurassic form, and the form of a vehicle. You can probably guess what each one is used for – the former takes care of those pesky robotic bugs you'll encounter.

Playable characters are paired with Dinobreakers. That way they can transform to meet the needs of the situation. A large portion of the game is dedicated to battling. It's you and your Dinobreaker versus several groups of enemies (weird robotic things that fall apart quicker than most). These groups aren't labeled, but let's suppose they were labeled with the alphabet. A through D consists of the same three to five enemies, up to 20. E through N consists of the same enemies as the previous group. The enemy count has surpassed 100 now. Continue down this road and it'll take you to a place that will be left as soon as possible: Repetition City.
About a million miles south of Raccoon City, Repetition City is where DICE hibernates. Permanently. From the first battle I knew what was going to happen. How? Because the battle I just described was the first!
Beat-'em-ups were fun in the arcade. Popping quarters, teaming up with friends to beat the big bosses -- that was great fun. Fun but forgettable. And those games had variety.

DICE's race levels aren't very good. Depending on the character you select the controls will either be stiff and clunky or too fast. Not a good fast for responsive turning, the kind of fast that jerks the car from left to right. Guard rails have frequent breaks, a decision that was made to add challenge I presume. That might've worked if the controls enabled a skilled player to avoid falling off the track. DICE punishes you for falling off by removing your character from his/her vehicle. That sucks because you'll end up wasting time trying to get back on the vehicle, and by then your opponents will have already passed by. More pitfalls await, begging the question: should I bother continuing?
Cheesy, over done voice-overs help to tell the game's weak story. They also helped kill it. The graphics aren't much of a consolation prize – they look alright indoors, but the outside visuals appear to have been designed with a really low budget, or really old software. The backgrounds have a cheap, faded look, bringing to mind images of games that are 10 years old. The Dinobreakers are shiny. I'd write home but I'm not sure it's worth bragging about. Maybe to a turtle wax salesman, but to no one else.
Get past the gameplay, the graphics, and every repetitive element and what do you find? Nothing! When the repetition ends, that means the game is over.
The one and only redeeming quality is the multiplayer mode. It’s not very expansive or special for an extravagant reason, but it is a lot more fun to repeatedly attack a friend than it is the computer-controlled opponents. Fight on or off your Dinobreaker; use your Dinobreaker’s power to remove your opponent from their dino, then bash him silly when he’s completely defenseless.
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Review Scoring Details for DICE: DNA Integrated Cybernetic Enterprises |
Gameplay: 5.0
One of those ride
the attack button games. Clunky racing sessions are the game's sole attempt at
variety. The fact that it feels like you're moving 20 miles per hour
guarantees that, even if you aren't annoyed by the controls, you won't want to
see each race through. We shouldn't let that distract us from the combat
though – it just don't work. There's too much of it and it never changes.
Graphics: 4.0
In a year this
would be a 3. There are uglier games but DICE is at the top of the list for
shininess and visual blandness.
Sound: 7.5
Good games get
bad music; repetitive games (sometimes) get good music. It's a weird world we
live in. If you dare fight through this arduous experience, DICE's mixture of
peaceful orchestral and semi-techno music will be the highlight.
Difficulty: Easy/Medium
Frustration isn't
a rating, but it is all you'll receive during the race stages. The battle
stages – those are a piece of cake.
Concept: 4.0
Dinobreakers are
cool, but you and I both know the idea isn't new. Nothing this game has to
offer could be classified as original.
Multiplayer: 6.0
A game of
pummel-your-opponent. Just keep hitting the attack button and eventually
someone will win. Kind of like those rock ‘em sock ‘em toys.
Overall: 5.5
I feel like I
need a vacation to recover. A great game wasted on repetition. The racing
levels could use some work (or be removed), but why not perfect the portion
that's good? DICE's battles would have been exciting if they had added more
than one kind of level. A combo system other than square-square-square would
worked wonders.
DICE: DNA Integrated Cybernetic Enterprises Comments (0)
GameZone Review Detail
| Gameplay | 5 |
| Graphics | 4 |
| Sound | 7.5 |
| Difficulty | Easy/Med |
| Concept | 4 |
| Multiplayer | 6 |
| Overall | 5.5 |
5.5
GZ Rating
My video game has a first name. It's R-E-P-E-T-I-T-I-V-E.
Reviewer: Louis Bedigian
Review Date: 09/23/2005
5.5
ESRB Rating
Fantasy Violence
Industry Critic Reviews
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