Stella Deus: The Gate of Eternity Review
Final Fantasy Tactics, Tactics Ogre, and Vandal Hearts are all great games that have set the stage for the tactical, turn-based RPG genre. First they brought us Disgaea: Hour of Darkness, then the famed Shin Megami Tensei series, and now Stella Deus; Have Atlus games not proven their worth in developing games for the RPG genre? Sure, Stella Deus’ graphics may not compare to the full motion videos or dramatic renderings of a Final Fantasy, but if that were all you the consumer had wanted, these reviews would be much simpler to write! In fact, it’s a game’s ingenuity and capacity to captivate that makes it great. Why else would such old games as Suikoden II and Final Fantasy Tactics (before its reprint) sold for close to a hundred dollars? Thankfully, Atlus has proven once again that they know what they are doing, and with such knowledge, have brought us Stella Deus!

First and foremost important to a tactical game such as Stella Deus is its battle system. I can’t imagine anyone who would want to sit through consecutive fifteen-minute battles if they weren’t having fun! That’s why it’s so important to make note of all that Stella Deus’ battle mechanics have to offer. Whether you’re conjuring the magic of the realm known as Alchemy, or unloading a barrage of attacks upon your foes through a carefully planned team attack, your tactics and blue prints for battle are what will see you through safely.
Divided into a number of archetypes, your teammates (and even the mercenaries you accept as allies) are capable of a surprisingly vast array of techniques. Similar in style to many of the aforementioned games, your characters will be subdivided first into archetypes, and then armed with a number of moves distinct to that specific class. For instance, a priest’s innate abilities will consist of heals and wards while a swordsman’s skill will likely entail a variety of attacks. The game also consists of a number of classes [which I have broken down and deemed to be] archer, close-quarter fighter (strong attack), close-quarter brawler (strong defense), healer, caster, and spearman (who’s attack pierces two squares).

Battle itself consists of an assortment of techniques. Teammates who are involved with the story (i.e. not mercenaries) are capable of attempting devastating team attacks, a definite plus to players who prefer to employ only storyline characters. What's more, is the game’s excellent AP system. No more, one move, one attack turns. Now, a characters movement and attack costs take into account underlying stats and are then subtracted from the characters overall AP count (100 being max, indicating your turn). Moreover, player controlled characters are able to expend additional AP freely at the end of their turn, allowing for a more tactical approach to battle.
When fate tempts you, you’re friends go against you, and everything you thought was right goes wrong. A fitting story for any RPG, perhaps a little over done, and sizably over dramatic, but a good story none the less. Spero’s world is being devastated and its savior isn’t who he claims to be. Spirits are the final link to the lethal mist that is flowing throughout the land and it’s up to Spero, his friends, and an odd assortment of mercenaries to open the Gate of Eternity and save the world. All while battling Overlord Dingus and his malevolent followers who seek conquest and want to do nothing more that spread fear throughout realm.

Unfortunately, as you likely know, all game’s have their drawbacks. Missed potential, I refer to it; or in Stella Deus’ case, washed out graphics. A personal follower of the brilliant and flamboyant colors usually imbedded with in these games, I was a wee bit let down. So much potential, I keep saying to myself. It’s almost as if a layer of mist has been laid out over the screen, though under the HUD (Heads Up Display, or more simply put, the gamer’s interface). Along with the game’s white washed graphics is a small blue gradient, which for some reason has been coded in to follow and cover the topmost part of the screen for the majority of the game.
Another mention of frustration is the game’s voice acting. What ever happened to the player being able to read for themselves? It’s too emotional in some parts, and lacking in others. It’s almost as if the voices had been taped at separate times, having no idea how or where the other voice actors would attach emphasis. However I can assure you that there is a small reprieve after the game’s prologue, at which point the voices will begin to flow considerably smoother.
At the end of the day, Stella Deus is a great game that fans of the genre and many others will most definitely take great pleasure in. The game’s battle system allows for some truly ‘tactical’ confrontation, in which you can win (assuming you play well) when out numbered and out leveled. Its music is agreeable enough and strangely familiar, at time’s I had sworn that I’d heard it before. The game itself, though its story is rather cliché, is described best as a pleasant mix of fantasy, epic, and strategy.

Gameplay: 8.8
Stella Deus is a stellar game, grid-based
combat almost at its best. With such a wide array of ways to go about
combat, you may just find yourself falling into a nice niche and fighting
several guys a number of levels higher than you. Stella Deus also boasts a
surprisingly well thought out battle system in which magic and combat have been
evened supremely. Though some battles may go easier for magic casters and
others combatants, an equilibrium has been reached that’s nice to see in a
tactical RPG.
Graphics:
8.0
When done right,
cell shaded graphics should be easy on the eyes, do an excellent job portraying
actions, and stylized just enough to give the game a distinct feel. Thankfully,
the characters really are done quite well. Unfortunately, aside from the
character, the game’s graphics are a mix of hit and miss. Cut-away team attacks
and signature moves are always fun to watch, but sooner or later you have to
return to battle and with great lament, battles contain a notable ‘miss’;
ever-present washed out colors and an irritating blue gradient affect the upper
fourth of the screen.
Sound: 8.3
Can music be
described as epic? If so, then Stella Deus’ music is epic, otherwise you’ll do
well to compare it to Final Fantasy Tactics. Its music looks to be synthesized
to a tee, and fits extremely well within the game.
Difficulty: Medium
Of moderate
difficulty, you can push as hard as you like. You can train within the catacombs
(comparable to grinding levels), or push on from event to event, never worrying
about levels. Play as you like, in the end it’s your tactics that will determine
if you’re the victor.
Concept: 8.5
It’s an enjoyable
story of a young man’s attempt to save the world. Perhaps feeling a little
forced at times, enduring is worth the while, especially if you’re enjoying the
battle system. With team attacks, skilled attacks, magic, items, and the normal
attack, you’ll have the opportunity to fight battle as tactically or head on as
you like.
Overall: 8.7
A great game,
that will likely have a hit or miss relationship with the public. On one hand
you have game’s coming out that have been anticipated for close to two years
(i.e. Final Fantasy 12), on the other hand you have an enjoyable game that
deserves a little more hype.
Stella Deus: The Gate of Eternity Comments (0)
GameZone Review Detail
| Gameplay | 8.8 |
| Graphics | 8 |
| Sound | 8.3 |
| Difficulty | Medium |
| Concept | 8.5 |
| Overall | 8.7 |
8.7
GZ Rating
Atlus once again delivers the tactical goods, and proves that great RPGs can be made by companies other than Square-Enix
Reviewer: Matt Berner
Review Date: 04/26/2005
7.5
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