Publisher: Midway

Developer: Midway

Category: Adventure

Release Dates

N Amer - 09/19/2005

Official Game Website

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Mortal Kombat: Shaolin Monks Review

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Beat-'em-ups are a hard genre to develop for. Sometimes we call them brawlers, and sometimes we call them crap. Nine times out of ten they turn out to be the latter, primarily because of that little "R" word we gamers are forced to use much too often. ("Repetition.")

Mortal Kombat: Shaolin Monks can be repetitive, there's no denying that. It can also be intense, exciting, and nostalgic. This game isn't like playing a variation of Final Fight or Streets of Rage; the Devil May Cry elements don't overwhelm the player either. When you walk into the world of Shaolin Monks, you'll be walking down a path you took in the early 90s – one of unrealistic blood and gore, and one of the most addictive attack and combo moves known to gaming.

The difference is that now the world is in 3D. Your opponent isn't your best friend; it's a legion of enemies that range from normal thugs to having swords that stick out of their arms (among other abnormalities). They could be clones of Baraka. Whatever they are, let's hope they're not his offspring. Nobody wants to see him procreate.

 
Burn baby burn.

Liu Kang and Kung Lao are the two main playable characters, but if you spot an old friend there's a good chance you can unlock him for the versus mode. In this chapter Raiden has summoned these two warriors (his most powerful Shaolin Monks) to take on the evil that's rising up from the Outworld. This is not the first time the battle has been taken out of the arena, but it is the first time gamers will see and appreciate MK-style environments, encounter MK-style mechanics, and dozens of MK nuances that turn the battles into a true Mortal Kombat experience.

Worlds are big, have a familiar feel, and include multiple environmental dangers. Liu Kang will have to learn a new jump move to cross the pit without falling into the spikes (more on new moves next). Deadly catapults can kill enemies instantly and influence the level by breaking barriers that prevented deeper exploration. Spikes are everywhere; as are other shiny, pointy, flesh-tearing things. Fire-breathing statues were thrown in for good measure, and that's just in the first few areas of the game. Watch out for cave-ins! You never know when that sturdy-looking roof over your head is going to be abolished. There's only one place it can go once the pillars have been broken.

Shaolin Monks implements special moves in a much simpler way than the other Mortal Kombat games. This was not done to cheapen the experience. It was done out of necessity. It's impossible to perform a rolling motion (or even back—down—HP) in a 3D environment. At best that would work some of the time; at worst gamers would give up in frustration.

To prevent that from happening, you don't press a series of commands to make things happen - you just hold down the R1 (modifier) button. Use the modifier in conjunction with the quick, power or launch attack buttons to perform the introductory special moves. Kung Lao can teleport, throw his hat and spin faster than a tornado; Liu Kang can perform his classic jump kick and shoot fire from his hands.

 
Whoa, looks like someone's not coming back for season 2.

Jumping is now executed by pressing the X button; hit R2 while in the air for an air throw. Throws may also be executed while on the ground; use the analog stick to guide where the opponent will land and you could damage more thugs or destroy additional barriers. There's a lot of that in this game, a lot of environment destruction that reveals new paths. Overall the game is linear, but you will have to thoroughly explore each environment to achieve maximum success. It's also the only way to unlock new characters for the standard and versus modes.

Shaolin Monks' Versus mode is like that weird Dreamcast game from Capcom, the one where players could run around a small environment, pick up any object and use it as a weapon. There aren't any chairs to toss around here, but you will find swords, health items, and other useful things. The gameplay isn't as intense as the versus mode in standard MK games – its only serious flaw. It is very addictive though, and with its high camera angle and new gameplay commands, players have not just a new MK sequel to sink their spear into, they have one that is actually new.

Combos, boss battles and fatalities are three of the common MK features that have either been enhanced or are being presented in a unique way. The combo system is simple but deep and a little cheap. Skilled players can juggle to their heart's consent, especially in the single player/co-op mode. The launch button (triangle) is a quick way to get your opponent into the air. From then on you may jump and attack, wait for him to fall and attack, perform a special move, etc. It takes a little time to figure out the best way to pummel a foe, and it takes a little longer to get the combos just right every time. Once you do the reward is feeling all powerful, like the Shaolin Monk you're cracked up to be.

 
Would you get over here already? I've been calling you for hours but no one answers, what gives!?

The boss battles are awesome. Before it was all about endurance. They'd have the strength and speed advantage, and it was up to the player to move faster and smarter. A few of the bosses still have that advantage, but now you have a bigger, 3D world to worry about. The challenge of defeating them has risen by stopping the player from performing the same attack repeatedly until the battle is done. You can run up and combo, but not throughout the whole battle.

During the battle with Baraka you will have to use projectile attacks to get to him when he's not within reach. That is the tiniest example I can give without giving away important strategies. Learning them makes up about 50% of the game's fun. That's one of the reasons why I avoided pre-release game details – I didn't want to know what surprises the developers had planned.

Review Scoring Details for Mortal Kombat: Shaolin Monks

Gameplay: 8.1
Packed with brutal moves. Gushing with buckets of blood. Drenched in the tasty goodness of the only thing that's toastier than a Quzino's sub. Mortal Kombat: Shaolin Monks is classic MK turned into a 3D action game. The journey is a short one, but the secrets (hidden playable characters and other MK treats), the unique moves of Liu Kang and Kung Lao, and the enjoyment of playing through each time keep the replay value from dropping.

Graphics: 8.5
Shaolin Monks isn't as much of a visual jaw-dropper as Deadly Alliance was, but the graphics are pretty impressive. The environments really come to life now that they're in full 3D. Nothing can match the moment when I saw the pit – it was just so cool to see it in a new light and have the ability to move around inside it (while throwing enemies into the spikes!).

Sound: 8.5
If it isn't the original composer and sound guy(s) at the helm then they must have cloned them. Shaolin Monks has high-quality, MK music (dark, moody, and a little eerie), that unforgettable voice that shouts "Superb!" and "Excellent!," and the crazy but memorable, over-the-top sound effects.

Difficulty: Easy/Medium
Shaolin Monks has its share of difficulties, but the average foe is a pushover. Boss battles are tough the first time you experience them – after that they’re not too challenging either.

Concept: 8.5
Single-player MK that does justice to the series. That alone deserves an 8. The rehashed storyline drops it down a little, as do the repetitive array of enemies. Shaolin Monks receives a boost, however, from the well-executed gameplay. It's not just a beat-'em-up, it's a Mortal Kombat beat-'em-up.

Multiplayer: 8.0
The first great MK game to incorporate versus and co-op modes, Shaolin Monks is easily the most addictive beat-'em-up I've played all year. The free-flowing combat lets you and a friend pummel baddies – or each other – without stopping for a breather. Are endless combos possible? I suppose if they were I'd still be playing the game right now (you can't leave mid-juggle. That'd be crazy!). But players will find that you can juggle most opponents until they're dead, which is pretty much all you need.

Overall: 8.2
A little bit of Final Fight and Devil May Cry, and an even littler bit of Prince of Persia, Mortal Kombat: Shaolin Monks is a must-have for MK fans. It's repetitive – what did you expect? You fight the same enemies repeatedly. In the 90s I could play MK1, 2 and 3 for hours without a break, which might be the reason why Shaolin Monks' repetition didn't bother me too much. The expansive combo system allows the player to do whatever he or she wants – another element that removes some of the repetition.

I'm in love with the environments. It was such a cool moment to see these for the first time. Musically the game is close to the previous games, and the sound effects are just as "Superb!" as ever.



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GameZone Review Detail

Gameplay8.1
Graphics8.5
Sound8.5
DifficultyEasy/Med
Concept8.5
Multiplayer8
Overall8.2

8.2

GZ Rating

Bloody good

Reviewer: Louis Bedigian

Review Date: 09/30/2005


ESRB Rating

Mature
Blood and Gore; Intense Violence; Language

Industry Critic Reviews

GameZone's Partners

8.9

Other Sources

7.0
8.0
7.5

All Reviews for Mortal Kombat: Shaolin Monks