Publisher: SCEA
Developer: Zipper Interactive
# of Players: 1-16
Category: Action
Release Dates
N Amer - 11/04/2003
SOCOM II: U.S. Navy SEALs Review
Where to start... OK, Socom II came out recently
and many "Sony" online gamers could not be happier. The original Socom was so
good that it warranted purchasing an above average price tagged game (if you
bought the headset pack) and a broadband adapter. Players rallied around the
game's user-friendly setup and the fact that you need not pay for a monthly
fee to play. Then came the cheaters, players who cracked the games code and
made themselves invincible or invisible or ran through walls. It was enough
to make legitimate players sick to their stomachs, as a well fought battle was
reaching it's final round and a cheater enters the game, killing all players
in mere seconds. Frustrating. But then the rumor started flying that SONY
too, was sickened by all the cheaters, so they made every effort to make the
game cheat-proof.
Did it work? Does the game have enough new
features to warrant a purchase? Will this review be long? Please read along
and find out.
Socom II (S2) is almost exactly the same game at
it's core. Players primarily tear through the game using a 3rd person
perspective camera system. Gamers select their squad members and arm them
with an ensemble of weapons and equipment, as they go through various missions
around the world doing battle with weapons smugglers, revolutionaries and all
sorts of other baddies that are up to no good. All in the name of peace of
course. What makes this game stand out from others like it, is that it gets
the whole idea of squad based combat down cold. Even while playing the single
player game, you will need to really diversify your team members for some
missions and equip them almost the same in others. With the addition of the
headset (which I recommend you get) the gameplay dynamic is opened even
further with voice commands and the information being broadcast. The whole
scenario makes you feel the tension of a real life military mission.
Since this is a sequel, the single player game has
been notched up a bit in the difficulty. Some of the guns no longer have the
same effectiveness, game levels are hitched on the slightest thing. Make too
much noise and it's over, or let a hostage get killed and it's over, failure
is not an option in the real military and the game certainly keeps that
true. Probably the biggest change in the game is the difficulty level.
Players can try and beat the game under five different levels (Rank: Ensign,
Lieutenant, Commander, Captain or Admiral) and in doing so, you open up new
weapons and or characters to be used either in the single player game or the
online game. And considering the amount of items, intel and other things that
can be unlocked, players will want to do their best as the items unlocked can
prove very valuable later on.
As far as the online game goes (and I know for a
fact that this is the game's real selling point) everything has
improved. Whenever you speak on the headset, your name tag pops up on the
screen so other players know exactly who is trash talking. A life bar lets
you know how much damage you have taken, and when you look directly at your
buddies or enemies, you know exactly how much life they have too. While in
the waiting room, players can talk about how good (or bad) the game was and
who needs to move to the other side. An auto-clan tag is available for gamers
in a clan, and you can even find where your other clan members are playing by
looking at your members list in the lobby. It's like they took everything
that's right about online gaming that the Xbox has and made it available
for PS2 owners.
One of the highlights for me in the game, was that
all the old online maps from the first game are there, only tweaked. Levels
that were in the daytime are now at night, levels have additional tunnels or
obstacles, levels have machine gun nests that players can use to light
up their enemies. AND, levels have additional objectives, which were taken in
queue by the game's newest online levels. Levels that involve protecting
military hostages or assassinating them if you are a terrorist. Blowing up
breach points in order to complete your objective. It's really a step in the
right direction for online play.
I think it's important to mention that the game
continues in the same interactive environment as the original did. Players
can climb walls, open doors and run and jump around levels that have varying
landscapes. I couldn't help but think that this game is everything that the
Tom Clancy games are not. And speaking of landscapes, the game's graphics are
breathtaking, thicker foliage, clean sight lines and better camouflage for the
characters. A beautiful looking game. Which brings me to one of the games
more discouraging aspects. It almost seems like they have put too much
information on the screen HUD wise, Between the life bar, the communication
window, the radar and weapon information, it makes making out your enemy a bit
difficult. I found an option that allows you to remove the communication
window, but for some reason it would come back when I least wanted it and
would stay sometimes when I thought I was off. Confusing.
I did like the music that played during the game,
inspirational patriotic music while being a SEAL and twangy 3rd world country
music while playing as a terrorist. All in all the music was good, but the
gunfire and explosions were where it all paid off. I had to keep turning down
my receiver as the game broadcasts in LOUD and my poor wife thought gunfire
had erupted downstairs.
Lastly, while playing online, I have already run
into a player that somehow managed to play the game invisible, thereby
eliminating myself and my teammates without ever being seen. I don't know if
this was a glitch in the game or whether or not someone has already hacked the
code but if this game plans on having any legs. The Sony servers will need to
be all over the cheaters, banning them from the site.
The game is worth the purchase just for the single
player game, the fact that this is one of the best online games available on
any system right now elevates this to a must buy for the online adventurer.
Gameplay: 8.2
A fast paced game that is a hoot to play online,
the single player game is a darn near perfect reenactment of a military
operation. Good controls and a strong gaming experience almost negate the
overactive HUD.
Graphics: 8.7
A very well done game graphically from the weapon
load out and equip screens to the in game visuals. Interactive environments
that are rendered splendidly and bright explosions are icing on an already
tasty cake.
Sound: 8.0
In game military sounds and tense music combined
with quality voice work coming through the headset really puts you in the mood
for a little covert ops.
Difficulty: High
Not the easiest game to play to completion and it
only gets worse as the difficulty level increases.
Concept: 7.2
Not the newest idea for a game, the Military
versus terrorists, but that doesn't mean it can't be a great game, the idea
just isn't terribly cutting edge. But the level designs and varying tasks
are.
Multiplayer: 9.5
One of the finest online games on the market. If
you love competition against other humans, then this is the game for you.
Join a clan, wage war against others and become an online hero like the Socom
legend ANDY 73.
Overall: 9.0
A very, very, good game that warrants purchase.
It doesn't get any better as far as online play goes. Go get this game.
SOCOM II: U.S. Navy SEALs Comments (0)
GameZone Review Detail
| Gameplay | 8.2 |
| Graphics | 8.7 |
| Sound | 8 |
| Difficulty | High |
| Concept | 7.2 |
| Multiplayer | 9.5 |
| Overall | 9.0 |
9.0
GZ Rating
Avg. Web Rating
8.6
ESRB Rating
Industry Critic Reviews
GameZone's Partners
8.0
9.0
9.0
8.0
9.3
Other Sources
9.2
9.0
8.8







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