Publisher: The 3DO Company
Developer: The 3DO Company
Category: Strategy
Release Dates
N Amer - 04/17/2001
Heroes of Might and Magic Quest Dragon Bone Staff Review
The
Playstation 2 has inspired countless game makers to not only create brand new
games and forge new paths - but it has also encouraged some series-makers to
breathe new life into old favorites. 3D0 jumped on the bandwagon with their
series' such as Army Men and the Might & Magic series. Did they teach the
old dog new tricks? Well, a few... But mostly cosmetic.
The
Heroes of Might and Magic series are a (in case you've been living in a cave or
you are highly allergic to PC games) series of turn based strategy/fantasy
games. Pick a hero, get your experience, build your troops, learn some magic and
save the day (by taking over the map and solving the big mystery). That's the
game in a nutshell. Now throw in a quest to get the pieces to a map for a Dragon
Bone Staff and you've got the game. So where does it go on PS2?
Graphically,
I would say the game is pretty average for an out of the gate PS2 title - and
they are definitely a nice touch for fans of the series. It's kind of neat to
see your old familiar pikemen and cavalry battle it out in 3D. There's no
slowdown and that's kind of refreshing considering the rash of games lately that
make my PS2 sound like fan blade with their constant loading screens.
Is
it new? Is it revolutionary? Not really. Like I said, it's deja vu in 3D. Your
enemies and allies at your disposal are all going to look very familiar to you.
The theme and storyline seem like something you've heard before. As a matter of
fact, one of the first things I noticed is Dragon Bone Staff used some of the
exact same music tracks from previous games (that might not bother some, but I
am rather fond of good game music). Like the others, it is rather quick to get
into and as long as you learn to save in case of unexpected events and have the
general hang of the series or genre, you should be all right.
Basically,
your army is built through money (conquests, weekly pay, hidden treasure troves,
and rewards for defeating scoundrels) and experience. You start with the
lowliest of peasants and can build up to armies of all kinds of fighters both
physical and magical, human and non-human. Your abilities will obviously be
different depending on whether or not your hero is a magic user like a sorceress
or a master of brute force like a knight. Spell casting is essential, however,
to defeat some enemies and you will want to use your experience to acquire
spells. It is important to note that some characters are more difficult to play
than others. Speaking of difficulty....
"No
Retreat. No Surrender" No, it's not just the name of a typical Jean-Claude
Van Damme flick - it is sort of one small example of the difficulty levels in
this game. There's no such thing as saving your integrity (or what's left of
your troops) when you get into a battle you weren't ready for. When you run,
your forfeit your armies. This was a hard lesson learned even early on when you
encounter trolls and other enemies that, unless you know their one crux, you
have no hope in killing. If you've
gone after something a couple rounds and nothing is working, you might as well
turn on auto-battle and let them fight it out to your death. But frequent saves
and learning the first time will solve most frustrations.
The
manual doesn't really warn you about some of these issues. Not that I think
every book should be a walk-through, but when all of a sudden my troops go
rampant and I don't have any indication of morale level or warning that I might
have problems - I do one of two things. I say, oh yeah, I know this issue from
other games, so I'm not surprised. Or... you say: "Hey where the heck did
this come from?" Another bad sign for newcomers.
In summary, my advice is this is a renter. Even a close source to me who is a long time devotee to the series seemed a bit uncertain as to whether or not he was impressed with the game. It's an enjoyable and different look to a beloved series... but not a shocking new experience on the PS2.
Game
Play:
7
Graphics are a step up from previous titles, and gameplay is quite smooth. It's
pretty much the same idea as all the previous games in the series. It's quick to
get into and as soon as you pick up the strategy, you'll find it a relaxing and
enjoyable turn based strategy. A nice game for the crowd that doesn't get into
the "watch 10,000 things at once and don't turn away from the screen for a
second" crowd.
Graphics:
7
For
Heroes fans, I liken this to watching an old movie remastered digitally. The
graphics are pretty standard for first year PS2 titles, but vivid and each
creature has a distinct look.
Sound:
6
One of the first things I noticed while playing was the exact same music from
the last couple renditions of the Heroes series. Voice-overs are standard as
well as the side effects.
Difficulty:
7
The learning curve is quick, but even on the easiest level, there was some
serious frustration. It takes quite a while to build up and real armies and even
longer to build up enough experience to get the hard hitters. There were a few
things the manual doesn't warn you about, but most of the stuff is common sense
to the typical person who would pick up a game in this genre.
Concept:
6
There's nothing at all new about the gameplay, but I suppose that the series has
always been built on a sound and appealing system. The turn based strategy that
has always been the staple of the series is here... But the fact that it seems
recycled (and things like the music are definitely taken from previous editions)
keeps the concept rating lower.
Overall:
7
Quest for the Dragon Bone Staff was somewhat difficult title to review in light
of the fact that it is a long established and perhaps one of the least evolving
series around. But why change a good thing, right? They have a great formula and
they do cover a brand of strategy gamer that no one else quite appeals to.
However, too little change might run the risk of causing a series to become
stale. Dragon Bone Staff might please or disappoint even the hard-core devotee
as likely as it would turn on or turn off a newcomer. Give it a rent and see if
you want to make this newest quest your own.
GameZone Reviews
7.0
GZ Rating
| Gameplay | 7 |
| Graphics | 7 |
| Sound | 6 |
| Difficulty | 7 |
| Concept | 6 |
| Multiplayer | 0 |
| Overall | 7.0 |
6.0




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