GameZone's Review
| Gameplay | 6 |
| Graphics | 7 |
| Sound | 7 |
| Difficulty | Medium |
| Concept | 6.5 |
| Overall | 6.0 |
Reviewer: Nick Valentino
Review Date: 04/09/2007
Sadly, even with an interesting story, Made Man simply falls flat in the action department thanks to a number of glitches that won’t fail to frustrate.
Full Made Man Review
News
Mastertronic's Got it Made
Mastertronic today donned its finest Italian suit and tightest leather gloves as it confirmed the release of Made Man, a Mafia action game epic from Manchester-based Silverback Studios, for PS2 and PC in September
Description
Made Man is a story of friendship, betrayal and greed told in seventeen action-packed chapters that span three decades, from the blood-soaked jungles of '60s Vietnam to the grime and high-rise hell of '70s and '80s New York City. The game has been created in conjunction with genuine Mafia insiders; New York Times best selling author David Fisher and Bill Bonnano, former high ranking member of the infamous Bonnano crime family. Such valuable insights ensure that Made Man's atmosphere, characters, style and violence are all as authentic as possible to real life.
Features
Jump to cover – Avoid a hail of bullets by using the jump to cover
technique, which launches Joey in the direction of the nearest safe spot. From
there, Joey can sidle along and around the cover spot as well as fire over or
around it before ducking back into safety. Joey can also create his own cover
spots by strategically blasting away at the game's destructible scenery.
Picture-in-picture (PIP) – Remotely view the action at key locations away
from Joey's immediate environment by taking advantage of the
picture-in-picture views. PIP allows players to memorise the locations of
sentries and important items, as well as heightening Made Man's movie-like
dramatic style.
Dual weapons and melee combat – Joey can wield two firing weapons
simultaneously for double the carnage! Melee weapons are also available for
brutal bar room-style brawling and hand-to-hand combat using anything from
chair legs, crowbars and knives to inflict the most damage.
Missile combat – Joey can throw all manner of explosive missiles including
grenades, Molotov cocktails and pipe bombs for maximum firepower. Missiles may
also be used in stealthier stand-offs, in the form of empty drinks cans and
rocks that can be used to distract and stun the enemy.
Proprietary physics system – Silverback's proprietary physics and 'rag
doll' system is designed from the ground up to feature rich and dynamic
environments that allow the player to destroy surroundings and enemies with
realistic and spectacular results.
Made Man Comments (0)
ESRB Rating
Mature
Blood
Drug Reference
Intense Violence
Sexual Themes
Strong Language
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