Publisher: Atari
Developer: The Collective
Category: Action
Release Dates
N Amer - 02/14/2006
Intl - 02/17/2006
GameZone's Review
7.9
GZ Rating
| Gameplay | 7.1 |
| Graphics | 8.4 |
| Sound | 9.2 |
| Difficulty | Medium |
| Concept | 8.1 |
| Overall | 7.9 |
Reviewer: Ken Reilly
Review Date: 03/24/2006
Get up and grab this game, because "tagging" a public building is illegal, but graffiti in Mark Ecko's Getting Up is fun, and won't get you arrested.
Full Marc Ecko's Getting Up: Contents Under Pressure Review
7.4
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News
Atari Scoops Double Nomination at 2006 MTV Video Music Awards
Marc Ecko’s Getting Up: Contents Under Pressure and Driver: Parallel Lines Nominated for Best Video Game Soundtrack
Atari Ships Marc Ecko's Getting Up: Contents Under Pressure
Original Action-Adventure Video Game Featuring Over 65 Legendary Graffiti Artists, an Incredible Cast of Hollywood Talent and an Amazing Soundtrack Hits Retail Stores Nationwide
Marc Ecko's Getting Up: Contents Under Pressure Goes Gold
Original Action-Adventure Video Game Set to Ship February 14 in North America, February 17 in Europe
MTV Films Acquires Rights To "Marc Ecko's Getting Up: Contents Under
Pressure
Highly Anticipated Videogame To Be Developed Into Feature Film Project
Sean 'Diddy' Combs Joins Forces with Atari and Marc Ecko on 'Getting Up'
Exclusive Re-Mixes and Original Tracks Highlight Play List
All News for Marc Ecko's Getting Up: Contents Under Pressure
Description
Getting Up: Contents Under Pressure will create its own genre of gameplay, combining combat, action, adventure and stealth. The game uses a thrilling graffiti-driven framework to tell its story of self-expression and the fight for creative freedom. A thug, an outcast, a rebel…the lead character, Trane, is all of these in Getting Up: Contents Under Pressure. He sets out to earn his street cred by getting his graffiti tag up throughout the politically oppressive city of New Radius but as events unfold, Trane becomes the unlikely leader of an urban revolution.
The story's "Get In, Get Up and Get Out" gameplay mechanic offers gamers a unique arsenal of swift stealth and street fighting abilities to GET IN restricted areas of New Radius and battle through the city's rough streets; the dexterity and agility to scale any object in order to GET UP and place graffiti tags, spreading the message of rebellion; and the ingenuity to evade, escape and GET OUT.
As Marc Ecko’s Getting Up: Contents Under Pressure story unfolds, you’ll be given specific objectives to complete for a mission victory. These include graffiti-under-pressure scenarios, navigational challenges, stealth/sneak style missions, and fast-action battle sequences. You can also explore each level to discover a series of mini-games and challenges for additional hours of gameplay.
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