Publisher: EIDOS Interactive
Developer: IO Interactive
Category: Action
Release Dates
N Amer - 10/01/2002
GameZone's Review
8.9
GZ Rating
| Gameplay | 8.8 |
| Graphics | 8.7 |
| Sound | 9.1 |
| Difficulty | Medium |
| Concept | 9 |
| Overall | 8.9 |
Reviewer: Michael Knutson
Review Date: 10/25/2002
To kill or not to kill….what a stupid question!
Full Hitman 2: Silent Assassin Review
8.6
GameZone's Preview
Interviews
Hitman 2 Composer aims at pleasing gamers’ ears; hits the
bull’s eye
Jesper Kyd has composed music for some of the hottest games, including Hitman 2, Brute Force and MDK2. We chat with Jesper to learn more about his exciting career and his amazing accomplishments.
News
Hitman" Composer Jesper Kyd Scores Double Album Release
2-CD Set Features Hitman™: Codename 47 Original Score
Hitman Symphony Strikes A Chord At "GC"
Jesper Kyd's highly acclaimed music from the HITMAN series is one of the most anticipated scores to be performed at this year's concert
Eidos Hits Spike TV's VGA's (Video Game Awards)
Gaming as a force continues to weave its way into the mainstream.
Same Bald Man...New Kick A$$ Demo
Eidos brings you to the next level of excitement
How the Hitman Saved Christmas
You too can give the gift of lead
Description
Hitman 2’s storyline begins in a Sicilian monastery. Agent 47’s attempts to distance himself from his violent past are detoured when he is discovered by local criminal underworld and tricked into returning to his trade. Caught in the middle of a ring of deception, Agent 47 soon discovers that he has been manipulated and the hunter must now watch his back, as he has become the hunted. Hitman 2 has an outstanding list of features, including: a choice of 1st and 3rd person viewpoints; mid-mission save options; a revised and enhanced inventory system allowing gamers to acquire and carry weapons and equipment from mission to mission and ending pre-game “shopping”; a detailed ranking system; multiple play styles allowing gamers to complete missions with the primary target as the only casualty, or gamers may choose to “blast-your-way-through;” and finally, Io Interactive has implemented an advanced level design and engine dynamics system providing gamers with open levels and no set path to play.







